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<div class="title">PxBatchQuery Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classPxBatchQuery.html">PxBatchQuery</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#a44d0c3cc22363a3b1cc9f42f64bc51eb">execute</a>()=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#a279f956d9c09cb6d0b59ff5103982c37">getFilterShaderData</a>() const =0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#a7213f11f610f088b8d98a075c795d61a">getFilterShaderDataSize</a>() const =0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#af12d7a7693f8f4101f51cb5582386a08">getPostFilterShader</a>() const =0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#a5c88db06732dd07d95fe006df755e094">getPreFilterShader</a>() const =0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#aedffcfa27e47ef04274bb8180b42e913">getUserMemory</a>()=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#a2312bc0c82e54bbf46c16e203f9937e3">overlap</a>(const PxGeometry &amp;geometry, const PxTransform &amp;pose, PxU16 maxTouchHits=0, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#a39f64da3f122ff78cbaa1a5a83bc9840">raycast</a>(const PxVec3 &amp;origin, const PxVec3 &amp;unitDir, PxReal distance=PX_MAX_F32, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL)=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#a623fdf0b33e7d51c1b5ca278d8f19a75">release</a>()=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#aca7ccdab697074ae572c7d0baf9af3c2">setUserMemory</a>(const PxBatchQueryMemory &amp;)=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classPxBatchQuery.html#abf15206e4dcf2238db75f47565078b49">sweep</a>(const PxGeometry &amp;geometry, const PxTransform &amp;pose, const PxVec3 &amp;unitDir, const PxReal distance, PxU16 maxTouchHits=0, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &amp;filterData=PxQueryFilterData(), void *userData=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.f)=0</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classPxBatchQuery.html#a117dd25a3366f03dbb748a5afcf26117">~PxBatchQuery</a>()</td><td class="entry"><a class="el" href="classPxBatchQuery.html">PxBatchQuery</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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